A list of all integration using 3rd party Physic Engine and melonJS 2
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Box2D
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Rapier2D
Special thanks to @8Observer8 for his large contribution in all these demos !
A list of all integration using 3rd party Physic Engine and melonJS 2
Box2D
Rapier2D
Special thanks to @8Observer8 for his large contribution in all these demos !
Do you think it’s better to use @box2d/core or box2d-wasm?
in my opinion @box2d/core definitely just a device reach/compatibility, as wasm will not run on all browsers.
But as well I was actually more leaning Rapier, for both API (easier) and performance (faster) reason. Ive been wanting to update those mario 2d demo port I made with @box2d/core and box2d-wasm, but I could not find the time yet.
Hm…
I have an existing Java Box2D game which I’ll probably be porting to JS soon due to various compatibility reasons (web version is problematic in particular). https://customautosys.com/tuxfight
Rapier isn’t compatible with Box2D right? Since it’s also wasm I suppose it’ll have the same compatibility issues as box2d-wasm?
Rapier is replacement for Box2D, so not compatible. However you are right it’s also wasm… maybe matter.js then is a better choice for a pure js engine ?