melonJS x Physic Engine Integration

A list of all integration using 3rd party Physic Engine and melonJS 2

Special thanks to @8Observer8 for his large contribution in all these demos !

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Do you think it’s better to use @box2d/core or box2d-wasm?

in my opinion @box2d/core definitely just a device reach/compatibility, as wasm will not run on all browsers.

But as well I was actually more leaning Rapier, for both API (easier) and performance (faster) reason. Ive been wanting to update those mario 2d demo port I made with @box2d/core and box2d-wasm, but I could not find the time yet.

Hm…

I have an existing Java Box2D game which I’ll probably be porting to JS soon due to various compatibility reasons (web version is problematic in particular). https://customautosys.com/tuxfight

Rapier isn’t compatible with Box2D right? Since it’s also wasm I suppose it’ll have the same compatibility issues as box2d-wasm?

Rapier is replacement for Box2D, so not compatible. However you are right it’s also wasm… maybe matter.js then is a better choice for a pure js engine ?